For the last ten years, big gaming studios have been able to bank on a tried-and-true formula, obscene budgets, flashier graphics, and yearly installments of long-running franchises. But in 2025, that formula is beginning to show its flaws. As AAA studios continue to push out increasingly expensive titles like Call of Duty: Black Ops 7, many players have turned their attention to smaller and more creative projects, most notably the new generation of indie hits such as Hollow Knight: Silksong and Hades II. And the numbers indicate this isn’t just a simple flow change, but rather a genuine shift in the overall direction of the industry. Upon its launch date, Hollow Knight Silksong crashed Steam for up to 6 hours for some users, the PlayStation Store for two, and the Nintendo eShop for 3. Hades II had its own impressive launch. In its first 24 hours on Steam, it broke past 100,000 concurrent players, making it one of the most-played titles on the platform, even as an early access title. The sudden momentum behind both of these games speaks volumes about a growing desire for experiences built not on sloppy battle passes and repetitive gameplay for years repeating, but on games with thoughtful design, emotional storytelling, and genuine artistic identity. The landscape for AAA games, on the other hand, seems to be less smooth. Call of Duty: Black Ops 7, probably the most important franchise shooter out there, was stated to be “underperforming” by analysts in 2025. European sales were said to have fallen upwards of 50 percent compared with the series’s last outing, an obscene drop for a franchise once previously entirely unchanging. Part of this shift comes with growing frustration with the AAA model itself: Many larger game companies still depend on repetitive mission structures, predictable annual releases, and in-game monetization layered atop a $70 minimum price tag. With budgets shooting into the hundreds of millions, the community is growing increasingly dissatisfied with the sloppy repetitiveness and shoddy gameplay that they have to wait for fixing, and end up having to pay more to solve themselves. Meanwhile, indie studios are actually creating personal games with absolutely stunning art and beautiful storytelling. Team Cherry, the tiny studio behind Hollow Knight and Silksong, has become emblematic of this shift. While big-studio sequels often feel engineered to meet quarterly goals, Silksong feels personal, a game made out of legitimate love for the game and its heart, rather than just another AAA money grab to meet quotas. Its success is a statement of how players recognize and reward that authenticity. So too is Supergiant Games, the studio behind Hades II, drawing similar enthusiasm and proving, even in this age of hyper-realistic graphics, well-crafted gameplay and emotional resonance still count for something. With each release of newer, more personal and beautifully made games from smaller studios that actually care about their games, the community is really starting to make a switch towards more indie developers for better quality games with impeccable storytelling, art, and music for marginally more reasonable price ranges.
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Indie games sing a song of revolution against big studios
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Cailyn Stanton, Newspaper Reporter
Cailyn is a sophomore and is this is her second year on the newspaper staff, she loves reading and music and writes often outside of school as well as learning guitar.
